> ## Documentation Index
> Fetch the complete documentation index at: https://docs.seriesmith.com/llms.txt
> Use this file to discover all available pages before exploring further.

# References

> Tutorial 5: a character's four views and fixing one, a wardrobe variant, a tour of a room, Turn and Make 360, and a new character from a frame of a take.

> **[Watch tutorial 5 on YouTube](https://youtu.be/TiBF_WlwImk)**
>
> References: the pictures the model is shown.

The script is what the model is told; the references are the pictures it's shown: each
character's sheet, each place's plate. This tutorial works on the Dean episode from
[tutorial 3](https://docs.seriesmith.com/tutorials/screenplay-to-episode.md) (Dean, Pip, the window seat and the bed).

**You need:** for the wardrobe change and the frame, an **edit model** for pictures
(FLUX.2 Klein edit, Qwen-Image 2.1, FLUX.3 Klein...). Turn and Make 360 need Qwen-Image 2.1
with its multi-angle LoRA, and the tour MiniMax H3: **Settings → Features…** lists each
under *360s and turns*. Krea 2 alone draws from words only.

## 1. Four views, and fixing one

**1. Open a character**

**Refs** → click **Dean** to open his row. He has four views, three-quarter, side, back
and face, stitched into one **sheet**: the picture that goes in with every shot he's in.

**2. Find the view that's off**

Click a candidate to see what made it (its model, settings and prompt); double-click it
to see it against the live one.

**3. Regenerate only that view**

Set the view selector to that view (say **back**) and the count beside it to **2**, then
press **Generate**. Each candidate gets its own seed; the other three views are untouched.

**4. Pick one**

Press **Pick** on the candidate you like. The sheet re-stitches by itself, and the shots
that used the old sheet are marked `stale: ref`, ready for **Re-render stale**.

> [!TIP]
>
> Have pictures of your own? Drop a file on a slot (or **Upload…**), or drop a whole
> folder on the Refs tab: each file is matched to a slot by its name, and you see the table
> before anything is sent.

## 2. A wardrobe change

The same character in other clothes is a new subject, a **variant** (`of:` in the series
config), with a sheet of its own.

**1. Add the variant**

Refs → **+ Character**. Name *Dean in teal pajamas*, id `dean_teal`, and set **Variant
of** (among the card's further fields) to *Dean*. Its design says only what changes:

```
the same boy in soft teal pajamas covered in little yellow stars, barefoot
```

**2. Generate its views**

Generate its four views and pick them. On an edit model each is drawn **from Dean's own
matching view**, so the face and hair stay his. Select a candidate and read its **drawn**
row to check: *edited from Dean (three-quarter)*.

**3. Put it in a shot**

Edit sh040 (pencil, or right-click → **Edit shot…**), change **Who** from Dean to *Dean
in teal pajamas* (in the script: `who: dean_teal, pip`), and press **Save and generate**.

**4. Compare**

Right-click the new take → **Compare with…** the old one: the same Dean, in teal.

> [!NOTE]
>
> Make the character's own views first. On a first pass every job is planned before
> anything is picked, so a variant has nothing to edit from and is drawn cold. Pick Dean's
> views, then regenerate the variant.

## 3. A tour of the room

A **tour** moves the camera through a place from its plate, and every frame it holds can
become a new plate: another angle of the same room.

**1. Open the place's Tour**

Refs → the **window\_seat** location → **Tour**.

**2. Say the move**

Pick a move, or write your own:

```
the camera slowly turns from the round window toward the small wooden bed across the room
```

Set how long it runs, and press **Run tour**.

**3. Keep a frame**

H3 renders the move and holds; each held frame lands as one of the place's tour holds
(**Grab frame** in the viewer keeps another). **Use** copies a hold in as a plate
candidate, for this location or another (the bed, say: the same room, from where Dean
sits). **Use and sharpen** also queues a sharpening edit on it.

## 4. Turn and 360

**1. Turn a character**

On Pip's row, press **↻ Turn** at the top of a view's column (side, back or face). That
view is drawn by turning the camera around him, from a view he already has (the
three-quarter, if picked). It's a new candidate, not picked: pick it if you like it.

**2. Make 360 of a place**

On a place's row, under its plate, press **Make 360**. The plate is outpainted into a
360 panorama.

**3. Look around, and save a view**

Open the 360 and drag to look in every direction from where the plate stood. Aim at a
view you want and press **Save and sharpen**: it becomes a new plate of the place.

## 5. A character from a frame

Someone who only appeared in a take (described in `extras:`) can be kept as a character.

**1. Make the shot**

Add a place, *garden* (Refs → **+ Location**, a description of its own, no **Angle
of**: it's a place of its own, not an angle of the window seat), generate its plate and pick it. Then add a sequence to the script and render it:

```
# sq03  garden

## sh050
who: pip
size: wide
dur: 4
extras: a big grey mother owl with soft white feathers and amber eyes, waiting on the branch
Pip lands on a branch of the old oak tree beside his mother, and she wraps a wing around him.
camera: holds a static shot
sound: a soft hoot, leaves rustling in the night breeze
```

**2. Open the take in the viewer**

Double-click the take, and play or scrub to the frame where she's clearest.

**3. Right-click the picture itself**

Right-click **the picture in the viewer** (not the take's thumbnail or the timeline:
those have no frame to take) → **Character or place from this frame…**.

**4. A new character**

Choose **A new character**, name her *Mama Owl*, and say who she is in the frame:

```
the big grey owl beside Pip
```

The edit model cuts her out onto a plain background as her three-quarter view; her other
views are drawn from that one, each to pick as it arrives, and stitched into her sheet.
She's now a character to cast in any shot.

The same dialog makes **a new place** (the people taken out, the place left as a plate) or
adds the frame as a new candidate **for one there is**. **Use the frame as it is** skips the
edit.

## Next

> **[6 · Relighting](https://docs.seriesmith.com/tutorials/relighting.md)**
>
> The same room at dawn, in the rain, by firelight.

> **[How the pictures are made](https://docs.seriesmith.com/reference-images.md)**
>
> Sheets, plates, props and keyframes, in detail.


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