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Watch tutorial 12 on YouTube

Editing a real episode: 288 shots, fixed without watching it all again.
With hundreds of shots you never review the whole cut again. You mark what’s wrong once, in one pass, fix the words, re-render only what changed, and come back only to what you marked. Two marks do it:

1. Watch it through

1

Play all

Play all in the Shots toolbar plays the cut from the top. To start elsewhere, right-click a clip → Play from here.
2

The keys

Space plays and pauses; J K L shuttle back, pause, forward; ← → a frame (, and . in the viewer), ↑ ↓ a clip. F is full screen.

2. Note what’s wrong

1

Press n

On a clip whose words need changing, press n. Play all pauses, and a box opens with the shot and the take it’s about.
2

Write a sentence, Enter

Kell enters from the wrong side. Enter saves it (Shift+Enter for a second line). Press Space to carry on.
Each note snapshots what produced that take: the script’s lines for the shot, the prompt compiled from them, and the pictures it used. Editing the script later never rewrites it.

3. Flag what to come back to

1

Press M

On any clip to come back to, press M. Playback keeps going; a pink flag goes in the clip’s corner, and the count in the timeline’s header goes up. M again unflags it.
2

Both in one pass

Keep going to the end: n for words to change, M for everything else.

4. Notes to fixes, with Claude

1

Open the notes

The speech bubble in the Shots toolbar shows how many notes are open; click it for the list.
2

Copy export

Copy export puts one document on the clipboard: every note, with what made each take.
3

Paste it to Claude

In a Claude chat with the seriesmith script skill (tutorial 3), paste the export with the script, and ask for the fixes. It edits the shots each note is about, checks the script, and says what it changed, shot by shot, and why.
4

Paste the fix back

Paste the changed lines into the Script window (or the series config into Series settings) and Save.

5. Re-render what changed

1

Re-render stale

Press Re-render stale. It queues only the shots whose script or pictures changed, each at its built seed, so the new take differs by your edit and nothing else. Hover the button for why each counts (“12 script, 3 ref”). The other shots stay as they are.
2

Clear the notes

Notes on re-rendered shots read (addressed). Once you’re happy, Clear addressed in the notes list empties them.

6. Fix a flagged clip by hand

1

Go to the next flag

Shift+M (or click the flag count in the timeline’s header) jumps to the next flagged clip.
2

Edit this take's prompt

Right-click → New take like this one…, edit the prompt for this take (the car has two backs: rewrite the sentence that describes the car), and generate. For a change that should stay with the shot, Inspect shot → Render settings → the prompt, Save, then Generate (new seed).
3

Pick and unflag

Use this take on the new take, then M to clear the flag.
Promote (in the Inspector) moves an override the script can say back into the script. Story edits (action, camera, dialogue) belong in the script, not in a prompt override.

7. Trim it

1

Trim at the playhead

Stop where the clip should start and press i; where it should end, o. Or drag a clip’s edges in the timeline, frame by frame.
2

Reorder

Drag a clip to move it, or Alt+← / Alt+→.
3

Undo, and lock what's done

Ctrl+Z undoes any cut edit (a flag too). The timeline’s Cut menu has Clear trims and Reset order. Lock in the cut (the clip’s menu) freezes one you’re done with.

The loop

Shift+M to the next flag → fix it → M to unflag → again. Only what you marked, every pass.

Next

13 · Finishing

From draft to the finished master.

The editor

Notes, flags and the timeline in detail.