
Watch tutorial 5 on YouTube
References: the pictures the model is shown.
1. Four views, and fixing one
1
Open a character
Refs → click Dean to open his row. He has four views, three-quarter, side, back
and face, stitched into one sheet: the picture that goes in with every shot he’s in.
2
Find the view that's off
Click a candidate to see what made it (its model, settings and prompt); double-click it
to see it against the live one.
3
Regenerate only that view
Set the view selector to that view (say back) and the count beside it to 2, then
press Generate. Each candidate gets its own seed; the other three views are untouched.
4
Pick one
Press Pick on the candidate you like. The sheet re-stitches by itself, and the shots
that used the old sheet are marked
stale: ref, ready for Re-render stale.2. A wardrobe change
The same character in other clothes is a new subject, a variant (of: in the series
config), with a sheet of its own.
1
Add the variant
Refs → + Character. Name Dean in teal pajamas, id
dean_teal, and set Variant
of (among the card’s further fields) to Dean. Its design says only what changes:2
Generate its views
Generate its four views and pick them. On an edit model each is drawn from Dean’s own
matching view, so the face and hair stay his. Select a candidate and read its drawn
row to check: edited from Dean (three-quarter).
3
Put it in a shot
Edit sh040 (pencil, or right-click → Edit shot…), change Who from Dean to Dean
in teal pajamas (in the script:
who: dean_teal, pip), and press Save and generate.4
Compare
Right-click the new take → Compare with… the old one: the same Dean, in teal.
Make the character’s own views first. On a first pass every job is planned before
anything is picked, so a variant has nothing to edit from and is drawn cold. Pick Dean’s
views, then regenerate the variant.
3. A tour of the room
A tour moves the camera through a place from its plate, and every frame it holds can become a new plate: another angle of the same room.1
Open the place's Tour
Refs → the window_seat location → Tour.
2
Say the move
Pick a move, or write your own:Set how long it runs, and press Run tour.
3
Keep a frame
H3 renders the move and holds; each held frame lands as one of the place’s tour holds
(Grab frame in the viewer keeps another). Use copies a hold in as a plate
candidate, for this location or another (the bed, say: the same room, from where Dean
sits). Use and sharpen also queues a sharpening edit on it.
4. Turn and 360
1
Turn a character
On Pip’s row, press ↻ Turn at the top of a view’s column (side, back or face). That
view is drawn by turning the camera around him, from a view he already has (the
three-quarter, if picked). It’s a new candidate, not picked: pick it if you like it.
2
Make 360 of a place
On a place’s row, under its plate, press Make 360. The plate is outpainted into a
360 panorama.
3
Look around, and save a view
Open the 360 and drag to look in every direction from where the plate stood. Aim at a
view you want and press Save and sharpen: it becomes a new plate of the place.
5. A character from a frame
Someone who only appeared in a take (described inextras:) can be kept as a character.
1
Make the shot
Add a place, garden (Refs → + Location, a description of its own, no Angle
of: it’s a place of its own, not an angle of the window seat), generate its plate and pick it. Then add a sequence to the script and render it:
2
Open the take in the viewer
Double-click the take, and play or scrub to the frame where she’s clearest.
3
Right-click the picture itself
Right-click the picture in the viewer (not the take’s thumbnail or the timeline:
those have no frame to take) → Character or place from this frame….
4
A new character
Choose A new character, name her Mama Owl, and say who she is in the frame:The edit model cuts her out onto a plain background as her three-quarter view; her other
views are drawn from that one, each to pick as it arrives, and stitched into her sheet.
She’s now a character to cast in any shot.
Next
6 · Relighting
The same room at dawn, in the rain, by firelight.
How the pictures are made
Sheets, plates, props and keyframes, in detail.