1. Start the episode from a structure
1
Open the New Episode Wizard
Choose New episode, then under Start from press Block from a structure.
2
Fill in the first steps
Name the episode and add its cast and places, as for any new episode.
3
Pick a structure and a length
On the Structure step choose The Change Arc (Three-Act Structure) and enter 7 minutes.
If the series has no locations yet, say where it opens, in a few words.
4
Create it
Press Create. The episode opens on the storyboard: three act rows, each beat a bar with
a target such as 0 of 24 shots, and no shots yet.
2. Block it in
1
Read the beats
The line under each bar says what should happen there. Hover over the bar for its place in
the story.
2
Put one shot on every beat
Press One per beat in the toolbar. Each beat now has a held stand-in, and the whole
story exists from start to end.
3
Add what you need
Press + at the end of a beat to add a shot, or Fill to bring it up to its target.
Fill act and Fill all do the same for more at once.
4
Set the places
Click a sequence’s green bar to choose its place and cast. To change location partway through
a beat, right-click a sequence’s bar and choose New sequence after….
5
Make it yours
Double-click a beat’s name to rename it. Right-click a beat or act to add your own.
Drag a tile to reorder it.
3. Make the animatic
1
Drop your pictures
Select your sketches or stills in a file window and drop them on a beat’s bar. They fill its
empty stand-ins in filename order.
2
Place single pictures
Drop one on the middle of a tile to replace that shot’s frame, or on a tile’s edge to
make a new shot there.
3
Render held
Choose proxy in the editor and press Render held in the storyboard’s toolbar. It runs on
this machine and costs nothing. Shots still on the gray card render too.
4
Watch it
Press Play all on the timeline. The animatic plays with every shot at its planned length.
4. Turn stand-ins into real shots
1
Write the shot
Click a tile to open Edit Shot and replace the beat’s guidance with what happens in the shot.
2
Choose its model
Pick the model for one shot in Edit Shot, or right-click a sequence, beat or act and choose
Convert held shots.
3
Render
Render as usual. A dropped picture becomes the first frame on a model that reads one, such
as FL2VA.